Il 2 sturmovik battle of stalingrad t16000m
- #Il 2 sturmovik battle of stalingrad t16000m Pc
- #Il 2 sturmovik battle of stalingrad t16000m Offline
- #Il 2 sturmovik battle of stalingrad t16000m series
- #Il 2 sturmovik battle of stalingrad t16000m simulator
Fly some of WWI’s greatest aircraft in thrilling air to air combat high above the trenches of No Man’s Land. Detailed damage model to simulate damage to planes made of lighter materials.įrom the team that brought you Rise of Flight: The First Great Air War comes a new, re-imagined Great War combat flight-simulator as part of the IL-2 Sturmovik Great Battles series.Detailed physics model and performance of aircraft.Realistic gun and bombsight visuals and operation such as the famous Aldis sight.Two multiplayer modes of gameplay - Cooperative and Dogfight.
#Il 2 sturmovik battle of stalingrad t16000m Offline
Ability to play offline in a single-player mode after downloading the game and the first successful online login.Ability for friends to join you and play online as an observer/gunner in properly equipped aircraft.Full-scale 3D interior of each aircraft that looks amazing in VR.Detailed and precise exterior models of aircraft with 4K skins.Numerous types of buildings, hangars, ground vehicles and scenery objects to enhance mission environment.Aircraft models include field and weapon modifications from the era.Ten legendary aircraft of the era - Spad 7.C1, Airco DH.4, Sopwith Triplane, Nieuport 28.C1, Breguet 14.B2, Handley -400, DFW C.V., Fokker D.VIII, Gotha G.V., Pfalz D.XII.km.) with cities, towns, airfields, factories, bridges, farms and the treacherous "No Man's Land".
#Il 2 sturmovik battle of stalingrad t16000m simulator
All together they form a single combat flight simulator of both world wars.
#Il 2 sturmovik battle of stalingrad t16000m series
Flying Circus: Volume II is a big leap forward in aircraft, map and mission content setting up the Flying Circus range of products for an exciting future.įlying Circus - Volume II is part of the IL-2 Great Battles series and can be used both as a standalone product and together with other games in the series – Flying Circus: Volume I, Battle for Stalingrad, Battle for Moscow, Battle of Kuban and Operation Bodenplatte. When combined with the existing plane-set from FC1 most of the aircraft that saw combat from 1917 to the end of the war in 1918 are represented. This will bring a more diverse range of missions available to the user.
#Il 2 sturmovik battle of stalingrad t16000m Pc
Flying Circus: Volume II brings a renewed effort to recreate the WWI aerial battlefield on your PC and expand upon the work of Flying Circus: Volume I with a more diverse plane-set, a larger map and a Pilot Career mode.įlying Circus: Volume II will continue our long tradition of bringing WWI aerial warfare to your computer with an explosive plane-set that includes not only fighters, but bombers and recon aircraft. But above the brutal meatgrinder, a ballet of winged machines made largely of canvas and wood, piloted by knights for a new age, dueled to the death in a most personal way. Trench warfare, artillery barrages, machine guns nests, and poison gas made ground combat an ugly, nasty affair. It also saw devastation like never before all along the vast Western Front in France. It was an era that saw a new invention, the airplane, become a weapon of war. You need to clear this simple hurdle before you can start to reaally learn the game and ultimatelly enjoy it.It’s been over 100 years since the end of WWI, a conflict that shaped the modern world and killed tens of millions of people. This is a sim, its complex, mapping controls is pretty simple, there are other far more complex elements to the game. It is important to learn to map controls as you may need to remap controls frequently if you are moving between planes. It might seem daunting at first but you willl slowly get the hang of it. As you become more familiar witth functionallity, you can then consider mapping functions to other buttons on your HOTAS. etc.įire guns to trigger, rockets/bombs to thumb as well as reload and aim focus. Then map the engine throttle to the throttle etc. Simply start by mapping the basics to the stick, roll,(left/right) pitch (up/down) and yaw (rudder left/right). There is no default mapping because most of the planes have different functionality around engine controls, oil and water radiators etc. The straight forward answer you will have to learn to map the controls yourself. When I started off i was in a similar position.